/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef __SERVERCOMMANDKEY_H__
#define __SERVERCOMMANDKEY_H__

// Ancestor class
#include "HUDuiDefaultKey.h"

#include <string>
#include "Address.h"

class ServerCommandKey : public HUDuiDefaultKey
{
public:
    ServerCommandKey();
    bool      keyPress(const BzfKeyEvent&);
    bool      keyRelease(const BzfKeyEvent&);
    void      init();
    void      adminInit();
    void      nonAdminInit();
private:
    std::string       makePattern(const InAddr& address);
    void      updatePrompt();

private:
    enum Mode
    {
        Kick,
        Kill,
        BanIp,
        Ban1,
        Ban2,
        Ban3,
        Showgroup,
        Setgroup,
        Removegroup,
        Unban,
        Banlist,
        Playerlist,
        FlagReset,
        FlagUnusedReset,
        FlagUp,
        FlagShow,
        FlagHistory,
        IdleStats,
        ClientQuery,
        LagStats,
        Report,
        LagWarn,
        LagDrop,
        GameOver,
        CountDown,
        SuperKill,
        Shutdown,
        Grouplist,
        Groupperms,
        Vote,
        Poll,
        Veto,
        Password  // leave this as the last item
    };

    Mode mode;
    const int numModes;
    const int numNonAdminModes;
    static const Mode nonAdminModes[6];
};

#endif

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